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The Intricate Innards of Human Beings

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The Intricate Innards was my very own brain child and the final project of university. This was made as a way to test not only my limits but everyones limits as we wanted to prove ourselves as exiting up and coming filmmakers with this project, it all started with the idea of having animation over the top of film and a mesh of the two worlds, having the main character see the world and other people through the lens of her favourite comic book. I wanted a chance to try and edit something visually interesting and different by having separate animations over the top of the original video, in a very 'The Dumping Ground' Esc way. First was deciding how to make the animations look natural and blend with the world rather than looking as if they were just pasted on top of the film without rhyme or reason. They needed to interact with there characters as well as the environment. 

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The animations would interact with the characters by reflecting how they feel in places, they interacted in real time with how the characters were feeling at any given time, in the simplest possible way. Sun = Happy, Cloud = upset, bright flowers bloom when the character is overjoyed. This was not enough alone however and I knew this before filming, as stated the animations needed to feel like they were in the screen and the best and most effective way to achieve this was to have the animations pass behind and in front of things and people in an appropriate fashion, as shown in the intro when a cloud above one of the coworkers heads passes behind one of the other co workers. 

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I however did have a learning curve I was grateful for and a lesson I always need to remember, LESS IS MORE. on coming up and starting this project I was ambitious to add animation into every Shot and scene I could, on doing this and having a first draft edit something felt off, the animations felt lifeless and overdone and it took me a while to understand this. removing a chunk of the animations and always asking 'Why' animation should be included helped me pick moments where the animation was appropriate, to space out the animations to make them more effective and conveying the emotions and feelings of there scene through the animation and using it as a plot device rather than a feature of the film.

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